Ready Play Games

My Projects

Knocker

  • Unity
  • C#
  • Server

Completed a mobile solar sales door knocking tool with tracking, history, collaboration and data tools, and much, much more.

Proxy Ultimate Hacker

  • Unity
  • C#
  • Shaders

First independently published game, built from the ground up. A sim that explores the world of computer hacking.

Sales

  • Unity
  • C#
  • Shaders
  • Animation

Supplied the "juice" for the complete solution for solar sales. Animation, transitions, compute shaders, you name it.

Battle Sheep

  • Unity
  • C#

Developed a proof of concept for a wacky 3rd person shooter. You are a sheep, with a cannon on its back. 'Nuff said.

Fridge Trouble

  • Unity
  • C#

Rebuilt project to optimize physics, animation, and code for mobile devices. An engaging and colorful match puzzle game.

Epic Fire

  • Unity
  • C#

Created a dynamic video streaming application that features calming atmospheres: a fireplace, the ocean, fireworks, and more.

Practical Mapping

  • Unity
  • C#
  • Shaders

Created futuristic shader optimized for VR.

Onslaught

  • Flash

Programmed the entire game in Flash. Remember Flash?

About Me

Video Game and Mobile App Unity Developer

I'm a seasoned game developer with over two decades of programming experience and a professional focus on game development since 2014. I specialize in solving complex technical problems, creating engaging interactive systems, and optimizing performance across a wide range of platforms: from mobile to desktop to VR.

My work spans original game development, system optimization, and modernizing legacy tools using the latest technologies. Whether building from scratch or rebuilding from the ground up, I bring a detail-oriented, performance-driven approach to every project: always with the player experience in mind.

Certified Unity Professional Programmer
Certified Unity Professional Programmer